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authorShauren <shauren.trinity@gmail.com>2024-06-25 00:21:27 +0200
committerOvahlord <dreadkiller@gmx.de>2024-06-28 18:39:31 +0200
commitdb35ae6f435e859002f0763fdaf6e03d48701712 (patch)
tree4887d43e782f3e514d2fde8f7f2d69121725ecf3 /src/server/game/Spells/Spell.cpp
parent95e3e1daa1aadd83b21ae4125518c85568afd7a8 (diff)
Core/Spells: Implemented new trigger flag to cause spells to be instant without also causing other behavior of TRIGGERED_CAST_DIRECTLY (skipping SMSG_SPELL_START, skipping starting GCD)
(cherry picked from commit a885a1fc3c6b894f546b7aee70b5a67932a94486) # Conflicts: # src/server/scripts/Spells/spell_priest.cpp
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 158674832b2..52995bf650a 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3526,7 +3526,9 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const
// Prepare data for triggers
prepareDataForTriggerSystem();
- m_casttime = CallScriptCalcCastTimeHandlers(m_spellInfo->CalcCastTime(this));
+ if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_TIME))
+ m_casttime = m_spellInfo->CalcCastTime(this);
+ m_casttime = CallScriptCalcCastTimeHandlers(m_casttime);
SpellCastResult movementResult = SPELL_CAST_OK;
if (m_caster->IsUnit() && m_caster->ToUnit()->isMoving())