diff options
| author | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-01-07 16:39:01 +0100 |
|---|---|---|
| committer | Vincent_Michael <Vincent_Michael@gmx.de> | 2013-01-07 16:39:01 +0100 |
| commit | ecedb798aa3094f02bedaadf459cfec7cb7c58a4 (patch) | |
| tree | 1666ff41bed0084e13094ac53c1b2334a22bec3f /src/server/game/Spells/Spell.cpp | |
| parent | d5163d846fcbbd94655f0ba93c81a3e2bd302b3c (diff) | |
| parent | d0e4e202658206aa40e656101334b446ebc9f18e (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Conditions/ConditionMgr.h
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6f29caeeee4..abfda74d555 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4944,7 +4944,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_NOT_INFRONT; if (m_caster->GetEntry() != WORLD_TRIGGER) // Ignore LOS for gameobjects casts (wrongly casted by a trigger) - if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) + if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOSInMap(target)) return SPELL_FAILED_LINE_OF_SIGHT; } } @@ -4955,7 +4955,7 @@ SpellCastResult Spell::CheckCast(bool strict) float x, y, z; m_targets.GetDstPos()->GetPosition(x, y, z); - if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOS(x, y, z)) + if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z)) return SPELL_FAILED_LINE_OF_SIGHT; } |
