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authorShauren <shauren.trinity@gmail.com>2016-07-01 20:26:49 +0200
committerShauren <shauren.trinity@gmail.com>2016-07-01 20:39:38 +0200
commitef396877ae68e6f71638b1da961a295131feb8da (patch)
tree99d64e83d3badd413a38038a919c65de7ff7db42 /src/server/game/Spells/Spell.cpp
parentd8969f39fb65de2e6b3b5dbd6d9c45aa98904481 (diff)
Core/Spells: Fixed spell range check
Closes #17060 (cherry picked from commit e6a52d4aae9e8facc46c3b05e0560d540a928d73)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp92
1 files changed, 61 insertions, 31 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a09d97b8e68..2b59926fa33 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5924,43 +5924,73 @@ SpellCastResult Spell::CheckRange(bool strict)
if (!strict && m_casttime == 0)
return SPELL_CAST_OK;
- uint32 range_type = 0;
+ Unit* target = m_targets.GetUnitTarget();
+ float minRange = 0.0f;
+ float maxRange = 0.0f;
+ float rangeMod = 0.0f;
+ if (strict && IsNextMeleeSwingSpell())
+ maxRange = 100.0f;
+ else if (m_spellInfo->RangeEntry)
+ {
+ if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE)
+ {
+ rangeMod = m_caster->GetCombatReach() + 4.0f / 3.0f;
+ if (target)
+ rangeMod += target->GetCombatReach();
+ else
+ rangeMod += m_caster->GetCombatReach();
- if (m_spellInfo->RangeEntry)
- {
- // check needed by 68766 51693 - both spells are cast on enemies and have 0 max range
- // these are triggered by other spells - possibly we should omit range check in that case?
- if (m_spellInfo->RangeEntry->ID == 1)
- return SPELL_CAST_OK;
+ rangeMod = std::max(rangeMod, NOMINAL_MELEE_RANGE);
+ }
+ else
+ {
+ float meleeRange = 0.0f;
+ if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED)
+ {
+ meleeRange = m_caster->GetCombatReach() + 4.0f / 3.0f;
+ if (target)
+ meleeRange += target->GetCombatReach();
+ else
+ meleeRange += m_caster->GetCombatReach();
+
+ meleeRange = std::max(meleeRange, NOMINAL_MELEE_RANGE);
+ }
+
+ minRange = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo) + meleeRange;
+ maxRange = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
- range_type = m_spellInfo->RangeEntry->Flags;
+ if (target || m_targets.GetCorpseTarget())
+ {
+ rangeMod = m_caster->GetCombatReach();
+ if (target)
+ rangeMod += target->GetCombatReach();
+
+ if (minRange > 0.0f && !(m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED))
+ minRange += rangeMod;
+ }
+ }
+
+ if (target && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking() &&
+ (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE || target->GetTypeId() == TYPEID_PLAYER))
+ rangeMod += 5.0f / 3.0f;
}
- Unit* target = m_targets.GetUnitTarget();
- float max_range = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
- float min_range = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo);
+ if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if (Item* ranged = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK, true))
+ maxRange *= ranged->GetTemplate()->GetRangedModRange() * 0.01f;
if (Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, maxRange, this);
+
+ maxRange += rangeMod;
if (target && target != m_caster)
{
- if (range_type == SPELL_RANGE_MELEE)
- {
- // Because of lag, we can not check too strictly here.
- if (!m_caster->IsWithinMeleeRange(target, max_range))
- return !(_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_OUT_OF_RANGE : SPELL_FAILED_DONT_REPORT;
- }
- else if (!m_caster->IsWithinCombatRange(target, max_range))
- return !(_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_OUT_OF_RANGE : SPELL_FAILED_DONT_REPORT; //0x5A;
+ if (!m_caster->IsInDist(target, maxRange))
+ return !(_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_OUT_OF_RANGE : SPELL_FAILED_DONT_REPORT;
- if (range_type == SPELL_RANGE_RANGED)
- {
- if (m_caster->IsWithinMeleeRange(target))
- return !(_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_TOO_CLOSE : SPELL_FAILED_DONT_REPORT;
- }
- else if (min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
- return !(_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_TOO_CLOSE : SPELL_FAILED_DONT_REPORT;
+ if (minRange > 0.0f && m_caster->IsInDist(target, minRange))
+ return !(_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_OUT_OF_RANGE : SPELL_FAILED_DONT_REPORT;
if (m_caster->GetTypeId() == TYPEID_PLAYER &&
(m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target))
@@ -5969,10 +5999,10 @@ SpellCastResult Spell::CheckRange(bool strict)
if (m_targets.HasDst() && !m_targets.HasTraj())
{
- if (!m_caster->IsWithinDist3d(m_targets.GetDstPos(), max_range))
- return SPELL_FAILED_OUT_OF_RANGE;
- if (min_range && m_caster->IsWithinDist3d(m_targets.GetDstPos(), min_range))
- return SPELL_FAILED_TOO_CLOSE;
+ if (!m_caster->IsInDist(m_targets.GetDstPos(), maxRange))
+ return !(_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_OUT_OF_RANGE : SPELL_FAILED_DONT_REPORT;
+ if (minRange > 0.0f && m_caster->IsInDist(m_targets.GetDstPos(), minRange))
+ return !(_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR) ? SPELL_FAILED_OUT_OF_RANGE : SPELL_FAILED_DONT_REPORT;
}
return SPELL_CAST_OK;