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authorVincent-Michael <Vincent_Michael@gmx.de>2014-05-18 19:40:30 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-05-18 19:40:30 +0200
commitef5bc9c70a6b50e1244a91fb922ecab455f6966f (patch)
treec018aa80719c1050314e67d9a5a8d5b2e173232a /src/server/game/Spells/Spell.cpp
parenta3793b1741a6ff8cb71c858d12f8de6ca259f338 (diff)
parent7228bd3664d9fa6a808e338a2fb2f519a6370672 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Guilds/Guild.cpp src/server/game/Handlers/TradeHandler.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Kalimdor/zone_durotar.cpp
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 6ec5e5d5f8f..c2876a2536e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1285,10 +1285,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
dist = objSize + (dist - objSize) * float(rand_norm());
Position pos = dest._position;
- if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
- m_caster->MovePositionToFirstCollision(pos, dist, angle);
- else
- m_caster->MovePosition(pos, dist, angle);
+ m_caster->MovePositionToFirstCollision(pos, dist, angle);
dest.Relocate(pos);
break;
@@ -1321,7 +1318,7 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplici
dist = objSize + (dist - objSize) * float(rand_norm());
Position pos = dest._position;
- target->MovePosition(pos, dist, angle);
+ target->MovePositionToFirstCollision(pos, dist, angle);
dest.Relocate(pos);
break;
@@ -1360,7 +1357,7 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
dist *= float(rand_norm());
Position pos = dest._position;
- m_caster->MovePosition(pos, dist, angle);
+ m_caster->MovePositionToFirstCollision(pos, dist, angle);
dest.Relocate(pos);
break;