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authorShauren <shauren.trinity@gmail.com>2024-06-11 11:05:40 +0200
committerOvahlord <dreadkiller@gmx.de>2024-06-20 01:19:46 +0200
commitf7992964c3d60e6a8e159b1c151a2ac3367b861f (patch)
tree8e84ff27e3e770017abdb195291df786b325ce06 /src/server/game/Spells/Spell.cpp
parente732af829701270311322b2af54e95901d4e936f (diff)
Core/Spells: Rename more SpellAttr9
(cherry picked from commit 56a027131a130bc778ee34ddfa379c42580b510b)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index ce064dcc5f1..32693cef662 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -856,7 +856,7 @@ uint64 Spell::CalculateDelayMomentForDst(float launchDelay) const
if (speed > 0.0f)
return uint64(std::floor((m_targets.GetDist2d() / speed + launchDelay) * 1000.0f));
}
- else if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION))
+ else if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
return uint64(std::floor((m_spellInfo->Speed + launchDelay) * 1000.0f));
else if (m_spellInfo->Speed > 0.0f)
{
@@ -2484,7 +2484,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
}
}
- if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION))
+ if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
hitDelay += m_spellInfo->Speed;
else if (m_spellInfo->Speed > 0.0f)
{
@@ -2554,7 +2554,7 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask)
if (static_cast<WorldObject*>(m_caster) != go)
{
float hitDelay = m_spellInfo->LaunchDelay;
- if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION))
+ if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
hitDelay += m_spellInfo->Speed;
else if (m_spellInfo->Speed > 0.0f)
{
@@ -2634,7 +2634,7 @@ void Spell::AddCorpseTarget(Corpse* corpse, uint32 effectMask)
if (m_caster != corpse)
{
float hitDelay = m_spellInfo->LaunchDelay;
- if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION))
+ if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
hitDelay += m_spellInfo->Speed;
else if (m_spellInfo->Speed > 0.0f)
{