diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-06-11 11:05:40 +0200 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2024-06-20 01:19:46 +0200 |
commit | f7992964c3d60e6a8e159b1c151a2ac3367b861f (patch) | |
tree | 8e84ff27e3e770017abdb195291df786b325ce06 /src/server/game/Spells/Spell.cpp | |
parent | e732af829701270311322b2af54e95901d4e936f (diff) |
Core/Spells: Rename more SpellAttr9
(cherry picked from commit 56a027131a130bc778ee34ddfa379c42580b510b)
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index ce064dcc5f1..32693cef662 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -856,7 +856,7 @@ uint64 Spell::CalculateDelayMomentForDst(float launchDelay) const if (speed > 0.0f) return uint64(std::floor((m_targets.GetDist2d() / speed + launchDelay) * 1000.0f)); } - else if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + else if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) return uint64(std::floor((m_spellInfo->Speed + launchDelay) * 1000.0f)); else if (m_spellInfo->Speed > 0.0f) { @@ -2484,7 +2484,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= } } - if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) hitDelay += m_spellInfo->Speed; else if (m_spellInfo->Speed > 0.0f) { @@ -2554,7 +2554,7 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask) if (static_cast<WorldObject*>(m_caster) != go) { float hitDelay = m_spellInfo->LaunchDelay; - if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) hitDelay += m_spellInfo->Speed; else if (m_spellInfo->Speed > 0.0f) { @@ -2634,7 +2634,7 @@ void Spell::AddCorpseTarget(Corpse* corpse, uint32 effectMask) if (m_caster != corpse) { float hitDelay = m_spellInfo->LaunchDelay; - if (m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) + if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC)) hitDelay += m_spellInfo->Speed; else if (m_spellInfo->Speed > 0.0f) { |