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authorShauren <shauren.trinity@gmail.com>2024-12-14 18:55:25 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-14 18:55:25 +0100
commit0706a114bbfd786434921bf95d0fbd6a5596fcb3 (patch)
tree2116487860ddb4a154c419e9322445fdb8415883 /src/server/game/Spells/Spell.h
parentf92b5316ab1c7b1ea4202b6808a436d40dd25c4d (diff)
Core/Spells: Fixed PROC_HIT_DISPEL and PROC_HIT_INTERRUPT on procs using PROC_SPELL_PHASE_HIT phase
Diffstat (limited to 'src/server/game/Spells/Spell.h')
-rw-r--r--src/server/game/Spells/Spell.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 3e85b39f501..f38f06826a7 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -832,6 +832,7 @@ class TC_GAME_API Spell
int32 AuraBasePoints[MAX_SPELL_EFFECTS] = { };
bool Positive = true;
UnitAura* HitAura = nullptr;
+ ProcFlagsHit ProcHitMask = { };
private:
Unit* _spellHitTarget = nullptr; // changed for example by reflect