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authorShauren <shauren.trinity@gmail.com>2022-09-04 21:35:19 +0200
committerShauren <shauren.trinity@gmail.com>2022-09-05 22:23:02 +0200
commita7b7ad94f8e18a1c4d8bb1d806afec263c6abc7c (patch)
treec18015ea093997961b10723304922244efac78e4 /src/server/game/Spells/Spell.h
parent9bfc29f4aff01cd7f366faffcda0a84071970d6a (diff)
Core/Spells: Simplify combat flagging code on spell launch and impact
(cherry picked from commit e2840a3f817ccdda416605d45f83a6c13121f435)
Diffstat (limited to 'src/server/game/Spells/Spell.h')
-rw-r--r--src/server/game/Spells/Spell.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 0e438a4f961..0fda5253439 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -742,8 +742,6 @@ class TC_GAME_API Spell
void DoTargetSpellHit(Spell* spell, SpellEffectInfo const& spellEffectInfo) override;
void DoDamageAndTriggers(Spell* spell) override;
- bool IsPVPEnabling() const { return _enablePVP; }
-
ObjectGuid TargetGUID;
uint64 TimeDelay = 0ULL;
int32 Damage = 0;