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authorShauren <shauren.trinity@gmail.com>2023-06-29 00:06:49 +0200
committerShauren <shauren.trinity@gmail.com>2023-06-29 00:06:49 +0200
commitbacfbec25180cd0a02fec20e788d74e2fcaf1a0c (patch)
treee63a7d8c84faffb51cc74bd69d1c6fbe9cd6b0f7 /src/server/game/Spells/Spell.h
parent94c8dbb4218bbe09a814fea3cde470cfd51aa037 (diff)
Core/Spells: Allow filtering procs in FINISH phase by SpellTypeMask
Diffstat (limited to 'src/server/game/Spells/Spell.h')
-rw-r--r--src/server/game/Spells/Spell.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 267976119e2..3ebadc1c125 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -63,6 +63,7 @@ enum AuraType : uint32;
enum CurrentSpellTypes : uint8;
enum LootType : uint8;
enum ProcFlagsHit : uint32;
+enum ProcFlagsSpellType : uint32;
enum SpellTargetCheckTypes : uint8;
enum SpellTargetObjectTypes : uint8;
enum SpellValueMod : uint8;
@@ -735,6 +736,7 @@ class TC_GAME_API Spell
ProcFlagsInit m_procAttacker; // Attacker trigger flags
ProcFlagsInit m_procVictim; // Victim trigger flags
ProcFlagsHit m_hitMask;
+ ProcFlagsSpellType m_procSpellType; // for finish procs
void prepareDataForTriggerSystem();
// *****************************************