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authorMachiavelli <none@none>2010-12-04 10:31:14 +0100
committerMachiavelli <none@none>2010-12-04 10:31:14 +0100
commitbbf619c20d4d0fb67bdd15c0d64989935b8e375c (patch)
tree767576c29cc2793331809f51a7798444184250b8 /src/server/game/Spells/Spell.h
parent737aeae50c60c8ec7450c1ac20f19bb286ea8037 (diff)
Core/Spells: Fix spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
Author: dr.tenma Closes issue #4506 Closes issue #1874 --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.h')
-rwxr-xr-xsrc/server/game/Spells/Spell.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 126026510c9..cb4660b3637 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -583,6 +583,8 @@ class Spell
bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers
bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers
bool m_needComboPoints;
+ uint8 m_applyMultiplierMask;
+ float m_damageMultipliers[3];
// Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS)
Unit* unitTarget;