diff options
author | Machiavelli <none@none> | 2010-12-04 10:31:14 +0100 |
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committer | Machiavelli <none@none> | 2010-12-04 10:31:14 +0100 |
commit | bbf619c20d4d0fb67bdd15c0d64989935b8e375c (patch) | |
tree | 767576c29cc2793331809f51a7798444184250b8 /src/server/game/Spells/Spell.h | |
parent | 737aeae50c60c8ec7450c1ac20f19bb286ea8037 (diff) |
Core/Spells: Fix spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
Author: dr.tenma
Closes issue #4506
Closes issue #1874
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.h')
-rwxr-xr-x | src/server/game/Spells/Spell.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 126026510c9..cb4660b3637 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -583,6 +583,8 @@ class Spell bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers bool m_needComboPoints; + uint8 m_applyMultiplierMask; + float m_damageMultipliers[3]; // Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS) Unit* unitTarget; |