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authorOvahlord <dreadkiller@gmx.de>2023-11-28 02:00:51 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-28 02:00:51 +0100
commit00c1f57c8bcd22bbf202f921d9670b1af9c3b3fd (patch)
tree05e305cea0fb7a8f0075056f69e32a4e542f4153 /src/server/game/Spells/SpellEffects.cpp
parentbbb320f39013bb540d69a36fe7be72c1ac6ba9d3 (diff)
Core/Items: restore item random properties handling
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index d6a7e320cd1..4984c56ab60 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1365,7 +1365,7 @@ void Spell::DoCreateItem(uint32 itemId, ItemContext context /*= ItemContext::NON
if (num_to_add)
{
// create the new item and store it
- Item* pItem = player->StoreNewItem(dest, newitemid, true, GuidSet(), context);
+ Item* pItem = player->StoreNewItem(dest, newitemid, true, sItemEnchantmentMgr->GenerateRandomProperties(newitemid), GuidSet(), context);
// was it successful? return error if not
if (!pItem)