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authorariel- <ariel.silva305@gmail.com>2016-07-30 11:34:02 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-11 19:10:43 +0100
commit02cef6f034804eb7291f7539936226c0552cad7f (patch)
tree6fb33c17902d8fd6e7435a6199c21eefc989fd82 /src/server/game/Spells/SpellEffects.cpp
parent07f2f37329dc62944a9c22df7c76f5e0e85e7886 (diff)
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#14146)
cmangos/mangos-wotlk@0fe88f35dfb: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table Closes #14146 (cherry picked from commit 2967bf59b4a47837b85c995b732a6761c9c35f7e) # Conflicts: # src/server/game/Battlefield/Battlefield.cpp # src/server/game/Battlegrounds/Battleground.cpp # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/GameObject/GameObject.h # src/server/game/Entities/Object/Object.cpp # src/server/game/Globals/ObjectMgr.cpp # src/server/game/Spells/SpellEffects.cpp # src/server/scripts/Commands/cs_gobject.cpp # src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp # src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 2837d320d06..c9d7f5dc2c9 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3158,7 +3158,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
Map* map = target->GetMap();
- if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
+ if (!pGameObj->Create(gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -3184,7 +3184,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex)
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
- if (linkedGO->Create(linkedEntry, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
+ if (linkedGO->Create(linkedEntry, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
{
linkedGO->CopyPhaseFrom(m_caster);
@@ -3782,7 +3782,7 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2,
m_caster->GetPositionZ(),
- m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
+ m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -4117,7 +4117,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map* map = m_caster->GetMap();
- if (!go->Create(go_id, map, 0, x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
+ if (!go->Create(go_id, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
{
delete go;
return;
@@ -4785,7 +4785,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
GameObject* pGameObj = new GameObject;
- if (!pGameObj->Create(name_id, cMap, 0, fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
+ if (!pGameObj->Create(name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
{
delete pGameObj;
return;
@@ -4852,7 +4852,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry())
{
GameObject* linkedGO = new GameObject;
- if (linkedGO->Create(linkedEntry, cMap, 0, fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
+ if (linkedGO->Create(linkedEntry, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
{
linkedGO->CopyPhaseFrom(m_caster);