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authortrickerer <onlysuffering@gmail.com>2021-10-01 21:40:20 +0700
committerGitHub <noreply@github.com>2021-10-01 16:40:20 +0200
commit084f8f3ded45150a57eabd3ad117f1152d4d046d (patch)
tree5fd3fb733d8618c043704bc373c3a19a40a3969f /src/server/game/Spells/SpellEffects.cpp
parente317beb449fb36b9f13c3bda192f86dc72d07581 (diff)
Core/Combat Improve extra attacks handling (#26859)
* Core/Combat Improve extra attacks handling * Remove unnecessary _lastDamagedTargetGuid check * Add missing initialization of _lastExtraAttackSpell. Do not use hardcoded spell ids. * Partially revert 9f90b835019b
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 5712f1f92c1..1a910fc16d1 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4122,10 +4122,7 @@ void Spell::EffectAddExtraAttacks()
if (!unitTarget || !unitTarget->IsAlive())
return;
- if (unitTarget->m_extraAttacks)
- return;
-
- unitTarget->m_extraAttacks = damage;
+ unitTarget->AddExtraAttacks(damage);
ExecuteLogEffectExtraAttacks(effectInfo->EffectIndex, unitTarget, damage);
}