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authorShocker <shocker@freakz.ro>2011-05-05 11:34:25 -0700
committerShocker <shocker@freakz.ro>2011-05-05 11:34:25 -0700
commit0baf01892c619b03733b5e0eada9990a38fb81d0 (patch)
tree8f21af366485af72ebf6471c1ffab532d672a9ff /src/server/game/Spells/SpellEffects.cpp
parent6fffcb68909f6f8d2c9f2a194f12b14193857324 (diff)
parent1c063696ace9c04bad3ad05df11dcaa472a997db (diff)
Merge pull request #31 from Ramusik/master
.modify scale on creatures, Combustion bug, Starfall supressing from root effects corrected, Dislodged Foreign Object no proc from heals, .learn all_myspells remove only player spells
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fb78807d15f..7d1fc92113c 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1363,7 +1363,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
- if (m_caster->HasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
+ if (m_caster->HasUnitState(UNIT_STAT_CONTROLLED))
return;
m_caster->CastSpell(unitTarget, damage, true);