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authorShauren <shauren.trinity@gmail.com>2023-12-30 15:45:37 +0100
committerfunjoker <funjoker109@gmail.com>2024-01-09 12:50:47 +0100
commit0c21c06e6e1857254757bd2669f2fcb26a0b6c59 (patch)
treeecce6bc11d5653be74704a2b871e9af9d400f2ed /src/server/game/Spells/SpellEffects.cpp
parentdbf2f88e40c3e760b4508f0dafaedd065ba95479 (diff)
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
(cherry picked from commit 4dce6ab228c54319032b346d2d791262eac3d9cd)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp26
1 files changed, 10 insertions, 16 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index e87a902032b..7d49a9e2033 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1366,25 +1366,19 @@ void Spell::DoCreateItem(uint32 itemId, ItemContext context /*= ItemContext::NON
if (num_to_add)
{
// create the new item and store it
- Item* pItem = player->StoreNewItem(dest, newitemid, true, sItemEnchantmentMgr->GenerateRandomProperties(newitemid), GuidSet(), context);
-
- // was it successful? return error if not
- if (!pItem)
+ if (Item* pItem = player->StoreNewItem(dest, newitemid, true, sItemEnchantmentMgr->GenerateRandomProperties(newitemid), GuidSet(), context))
{
- player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
- return;
- }
+ // set the "Crafted by ..." property of the item
+ if (pItem->GetTemplate()->HasSignature())
+ pItem->SetCreator(player->GetGUID());
- // set the "Crafted by ..." property of the item
- if (pItem->GetTemplate()->HasSignature())
- pItem->SetCreator(player->GetGUID());
+ // send info to the client
+ player->SendNewItem(pItem, num_to_add, true, true);
- // send info to the client
- player->SendNewItem(pItem, num_to_add, true, true);
-
- if (pItem->GetQuality() > ITEM_QUALITY_EPIC || (pItem->GetQuality() == ITEM_QUALITY_EPIC && pItem->GetItemLevel(player) >= MinNewsItemLevel))
- if (Guild* guild = player->GetGuild())
- guild->AddGuildNews(GUILD_NEWS_ITEM_CRAFTED, player->GetGUID(), 0, pProto->GetId());
+ if (pItem->GetQuality() > ITEM_QUALITY_EPIC || (pItem->GetQuality() == ITEM_QUALITY_EPIC && pItem->GetItemLevel(player) >= MinNewsItemLevel))
+ if (Guild* guild = player->GetGuild())
+ guild->AddGuildNews(GUILD_NEWS_ITEM_CRAFTED, player->GetGUID(), 0, pProto->GetId());
+ }
// we succeeded in creating at least one item, so a levelup is possible
player->UpdateCraftSkill(m_spellInfo);