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authorJeremy <Golrag@users.noreply.github.com>2023-08-26 14:03:42 +0200
committerGitHub <noreply@github.com>2023-08-26 14:03:42 +0200
commit0ede6c155605da602b3bafaa3a1212d9f924759b (patch)
treec30077044c03821c4af7db095f49b1edf71d7a05 /src/server/game/Spells/SpellEffects.cpp
parent3e7b5f982c3b518a642447f112fc628edd963ce2 (diff)
Core/Battlegrounds: Rework queues (#29200)
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 3b247b74095..dba303507e1 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1606,7 +1606,7 @@ void Spell::EffectOpenLock()
// in battleground check
if (Battleground* bg = player->GetBattleground())
{
- if (bg->GetTypeID(true) == BATTLEGROUND_EY)
+ if (bg->GetTypeID() == BATTLEGROUND_EY)
bg->EventPlayerClickedOnFlag(player, gameObjTarget);
return;
}