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| author | Jeremy <Golrag@users.noreply.github.com> | 2023-08-26 14:03:42 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-26 14:03:42 +0200 |
| commit | 0ede6c155605da602b3bafaa3a1212d9f924759b (patch) | |
| tree | c30077044c03821c4af7db095f49b1edf71d7a05 /src/server/game/Spells/SpellEffects.cpp | |
| parent | 3e7b5f982c3b518a642447f112fc628edd963ce2 (diff) | |
Core/Battlegrounds: Rework queues (#29200)
* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 3b247b74095..dba303507e1 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1606,7 +1606,7 @@ void Spell::EffectOpenLock() // in battleground check if (Battleground* bg = player->GetBattleground()) { - if (bg->GetTypeID(true) == BATTLEGROUND_EY) + if (bg->GetTypeID() == BATTLEGROUND_EY) bg->EventPlayerClickedOnFlag(player, gameObjTarget); return; } |
