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authorOvahlord <dreadkiller@gmx.de>2024-07-12 02:58:00 +0200
committerOvahlord <dreadkiller@gmx.de>2024-07-12 02:58:00 +0200
commit20a8c46a72bfae7d056113baee6ca408bf6e3efe (patch)
tree5d48d56e87b416464b4818f4af1e8f0ada3cfb48 /src/server/game/Spells/SpellEffects.cpp
parent3751c13834dea9cee1bcbbd66bc5476e3cd5db43 (diff)
Core/Players: turn rune cooldowns into floats and change their cooldown calculation to get closer to what the other power types do
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 94be6998143..7fff92db04b 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5975,9 +5975,9 @@ void Spell::EffectActivateRune()
for (uint32 i = 0; i < MAX_RUNES && count > 0; ++i)
{
- if ((1 << AsUnderlyingType(player->GetCurrentRune(i))) & miscValue && player->GetRuneCooldown(i))
+ if ((1 << AsUnderlyingType(player->GetCurrentRune(i))) & miscValue && G3D::fuzzyNe(player->GetRuneCooldown(i), 0.0f))
{
- player->SetRuneCooldown(i, 0);
+ player->SetRuneCooldown(i, 0.0f);
--count;
}
}