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authorIntel <chemicstry@gmail.com>2014-11-10 21:09:18 +0200
committerIntel <chemicstry@gmail.com>2014-11-10 21:09:18 +0200
commit24850994b4fc1b285e84f2f44f2278bf3a091900 (patch)
tree774312cc1e1918f7878947a7024e13827eb6eabd /src/server/game/Spells/SpellEffects.cpp
parente90ef4fa24a1da7f4d7433a1522e5cb43ef68d29 (diff)
Core/Talents: Update talent system, remove talent points
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index c383ba0d51f..c3ba18cad2c 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2049,7 +2049,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
// however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc
// and in spell attributes, possibly we need to add a table for those)
// so here's a list of MiscValueB values, which is currently most generic check
- switch (properties->Id)
+ switch (properties->ID)
{
case 64:
case 61: