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authorazazel <none@none>2010-08-06 23:03:43 +0600
committerazazel <none@none>2010-08-06 23:03:43 +0600
commit2562a4651f94e2dc40ccce108a2497c2c26bfff6 (patch)
tree65baee9a439e324c2761731817cac93fd1c4e698 /src/server/game/Spells/SpellEffects.cpp
parentb63a31f513db5274e85afc323d143292d8f3e88f (diff)
Moved Pain and Suffering (47948) script effect to spell script.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 9fd56495db3..a42501a8ac5 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5928,25 +5928,6 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
break;
}
- case SPELLFAMILY_PRIEST:
- {
- switch(m_spellInfo->Id)
- {
- // Pain and Suffering
- case 47948:
- {
- if (!unitTarget)
- return;
- // Refresh Shadow Word: Pain on target
- if (AuraEffect * aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, m_caster->GetGUID()))
- aur->GetBase()->RefreshDuration();
- return;
- }
- default:
- break;
- }
- break;
- }
case SPELLFAMILY_HUNTER:
{
switch(m_spellInfo->Id)