diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-04-25 21:19:30 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-04-25 21:19:30 +0200 |
| commit | 2585e799f95f259dd4b422daf15ef7963173c408 (patch) | |
| tree | 96335cb3da64afc64af4ad3c3e994f441059832d /src/server/game/Spells/SpellEffects.cpp | |
| parent | dc8a7a6fa5a3afb8f95958db2bdc0888361e56f8 (diff) | |
Core/Misc: Change how Position struct is retrieved
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf910430cdf3070987ce085da3c2666da changes by return a Position object instead of accepting a Position parameter by reference.
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 24 |
1 files changed, 9 insertions, 15 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 35930906307..775f6540944 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2292,7 +2292,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) pos = *destTarget; else // randomize position for multiple summons - m_caster->GetRandomPoint(*destTarget, radius, pos); + pos = m_caster->GetRandomPoint(*destTarget, radius); summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration); if (!summon) @@ -4593,9 +4593,8 @@ void Spell::EffectLeap(SpellEffIndex /*effIndex*/) if (!m_targets.HasDst()) return; - Position pos; - destTarget->GetPosition(&pos); - unitTarget->GetFirstCollisionPosition(pos, unitTarget->GetDistance(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + 2.0f), 0.0f); + Position pos = destTarget->GetPosition(); + pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetDistance(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + 2.0f), 0.0f); unitTarget->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), unitTarget == m_caster); } @@ -4732,9 +4731,8 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/) // Spell is not using explicit target - no generated path if (m_preGeneratedPath.GetPathType() == PATHFIND_BLANK) { - Position pos; - unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); - unitTarget->GetFirstCollisionPosition(pos, unitTarget->GetObjectSize(), unitTarget->GetRelativeAngle(m_caster)); + //unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); + Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetObjectSize(), unitTarget->GetRelativeAngle(m_caster)); m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ); } else @@ -4756,11 +4754,10 @@ void Spell::EffectChargeDest(SpellEffIndex /*effIndex*/) if (m_targets.HasDst()) { - Position pos; - destTarget->GetPosition(&pos); + Position pos = destTarget->GetPosition(); float angle = m_caster->GetRelativeAngle(pos.GetPositionX(), pos.GetPositionY()); float dist = m_caster->GetDistance(pos); - m_caster->GetFirstCollisionPosition(pos, dist, angle); + pos = m_caster->GetFirstCollisionPosition(dist, angle); m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ); } @@ -5688,7 +5685,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* pos = *destTarget; else // randomize position for multiple summons - m_caster->GetRandomPoint(*destTarget, radius, pos); + pos = m_caster->GetRandomPoint(*destTarget, radius); TempSummon* summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id); if (!summon) @@ -5909,10 +5906,7 @@ void Spell::EffectBind(SpellEffIndex effIndex) if (m_targets.HasDst()) homeLoc.WorldRelocate(*destTarget); else - { - player->GetPosition(&homeLoc); - homeLoc.m_mapId = player->GetMapId(); - } + homeLoc = player->GetWorldLocation(); player->SetHomebind(homeLoc, areaId); |
