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authorQAston <qaston@gmail.com>2011-06-26 00:29:12 +0200
committerQAston <qaston@gmail.com>2011-06-26 00:29:12 +0200
commit2bcf63d3879cdb7175b83e98f8cd37bacd6449b3 (patch)
tree49e1222b5dc4102f3ba69486187546e4c40a2354 /src/server/game/Spells/SpellEffects.cpp
parentb54b72ba5446c20faa4b67bb6433e353d0be72f6 (diff)
Core/Spells: don't allow spells which hit target only with SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit.
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 6d2a47bdce4..b9cd951d479 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1248,7 +1248,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
m_caster->CastSpell(m_caster, 65156, true);
return;
}
- //Slam
+ // Slam
if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559)
{
int32 bp0 = damage;