diff options
author | QAston <qaston@gmail.com> | 2011-06-26 00:29:12 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-06-26 00:29:12 +0200 |
commit | 2bcf63d3879cdb7175b83e98f8cd37bacd6449b3 (patch) | |
tree | 49e1222b5dc4102f3ba69486187546e4c40a2354 /src/server/game/Spells/SpellEffects.cpp | |
parent | b54b72ba5446c20faa4b67bb6433e353d0be72f6 (diff) |
Core/Spells: don't allow spells which hit target only with SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit.
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 6d2a47bdce4..b9cd951d479 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1248,7 +1248,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex) m_caster->CastSpell(m_caster, 65156, true); return; } - //Slam + // Slam if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_WARRIOR_SLAM && m_spellInfo->SpellIconID == 559) { int32 bp0 = damage; |