diff options
author | Shauren <none@none> | 2010-07-24 21:51:25 +0200 |
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committer | Shauren <none@none> | 2010-07-24 21:51:25 +0200 |
commit | 32ceff1267fc74bb72cf421e0e016d8ec5b51c39 (patch) | |
tree | eb0bab86c9d2b6e37ac0d59498915008d5d43167 /src/server/game/Spells/SpellEffects.cpp | |
parent | 47db12b759b00ee2177e5b5ff0103d0d9e513a64 (diff) |
Modified spell_scripts table, it is now possible to add different scripts for each spell effect
Allow SPELL_EFFECT_DUMMY spells to use spell_scripts
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 2b1acc55b5e..0f71f29906e 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2218,6 +2218,10 @@ void Spell::EffectDummy(uint32 i) return; } + // normal DB scripted effect + sLog.outDebug("Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, i); + m_caster->GetMap()->ScriptsStart(sSpellScripts, MAKE_PAIR32(m_spellInfo->Id,i), m_caster, unitTarget); + // Script based implementation. Must be used only for not good for implementation in core spell effects // So called only for not proccessed cases if (gameObjTarget) @@ -6478,8 +6482,8 @@ void Spell::EffectScriptEffect(uint32 effIndex) } // normal DB scripted effect - sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect ", m_spellInfo->Id); - m_caster->GetMap()->ScriptsStart(sSpellScripts, m_spellInfo->Id, m_caster, unitTarget); + sLog.outDebug("Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex); + m_caster->GetMap()->ScriptsStart(sSpellScripts, MAKE_PAIR32(m_spellInfo->Id,effIndex), m_caster, unitTarget); } void Spell::EffectSanctuary(uint32 /*i*/) |