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author | ccrs <ccrs@users.noreply.github.com> | 2018-06-03 10:06:57 -0700 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-09-28 00:15:13 +0200 |
commit | 426f9f2f92b26fbb68e7cda9290ccbd586c6af4e (patch) | |
tree | ede70b7865c2edb58964c7aa668eb1250a5816ab /src/server/game/Spells/SpellEffects.cpp | |
parent | 3e0af19b7767d6e71a7467874fdad566cea5ee87 (diff) |
Core/Movement: MotionMaster reimplementation (#21888)
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index b9137c8ab91..5a48f16948b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2216,11 +2216,7 @@ void Spell::EffectDistract() if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING)) return; - if (unitTarget->GetTypeId() == TYPEID_UNIT) - unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); - - unitTarget->StopMoving(); - unitTarget->SetFacingTo(unitTarget->GetAbsoluteAngle(destTarget)); + unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS, unitTarget->GetAbsoluteAngle(destTarget)); } void Spell::EffectPickPocket() |