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authorShauren <shauren.trinity@gmail.com>2023-06-10 20:31:33 +0200
committerShauren <shauren.trinity@gmail.com>2023-06-10 20:31:33 +0200
commit4d4c7e68935df9ca40bd5539d602ac4e779f53d5 (patch)
treecba70a6e20bb52a33815204d40d929220ac4ab0c /src/server/game/Spells/SpellEffects.cpp
parent39bebe6a653bdd65160aa7f9fef6501d43884079 (diff)
Core/Quests: Quest flag fixups
* Update flag names * Implemented QUEST_FLAGS_COMPLETION_NO_DEATH and QUEST_FLAGS_FAIL_ON_LOGOUT * Started using QUEST_FLAGS_COMPLETION_EVENT and QUEST_FLAGS_COMPLETION_AREA_TRIGGER instead of a custom SpeclalFlag * Renamed Quest::IsAutoComplete to Quest::IsTurnIn to better describe what it means (a quest that can be turned in without accepting it to quest log) * Implemented QUEST_FLAGS_UPDATE_PHASESHIFT and removed forced phaseshift updates on every quest status change * Implemented QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT - reopens gossip menu with questgiver
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 09f80cfd2c7..c39de7d0c1c 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3652,7 +3652,7 @@ void Spell::EffectQuestComplete()
uint16 logSlot = player->FindQuestSlot(questId);
if (logSlot < MAX_QUEST_LOG_SIZE)
player->AreaExploredOrEventHappens(questId);
- else if (quest->HasFlag(QUEST_FLAGS_TRACKING)) // Check if the quest is used as a serverside flag.
+ else if (quest->HasFlag(QUEST_FLAGS_TRACKING_EVENT)) // Check if the quest is used as a serverside flag.
player->SetRewardedQuest(questId); // If so, set status to rewarded without broadcasting it to client.
}
}