diff options
| author | SnapperRy <snapperryen@gmail.com> | 2016-09-30 13:17:04 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-04 19:01:43 +0100 |
| commit | 4f34c8c5636275ec512622f2e068f02043e02ad9 (patch) | |
| tree | 46c9e7fc92b2b9e063809237d7596cdc9600c215 /src/server/game/Spells/SpellEffects.cpp | |
| parent | 034ff93ba869ad5dd69b043a70f7405a1c542c3b (diff) | |
Core/Spell: set quest to rewarded instead of complete when targeted by SPELL_EFFECT_QUEST_COMPLETE. (#18021)
Prevents people from ending up with strange quests in their quest logs.
(cherry picked from commit 6d62f852acf3e1a3ee57cde2442832280aee8149)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 8693cf10747..db59ed14f10 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4246,8 +4246,8 @@ void Spell::EffectQuestComplete(SpellEffIndex /*effIndex*/) uint16 logSlot = player->FindQuestSlot(questId); if (logSlot < MAX_QUEST_LOG_SIZE) player->AreaExploredOrEventHappens(questId); - else if (player->CanTakeQuest(quest, false)) // never rewarded before - player->CompleteQuest(questId); // quest not in log - for internal use + else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in. + player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client. } } |
