diff options
author | Chaouki Dhib <chaodhib@gmail.com> | 2017-03-23 00:43:04 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2020-04-24 17:18:49 +0200 |
commit | 5d076cfe291980bc5be9d44ffbae887e3dd5ad59 (patch) | |
tree | ac91fc74a4643ce7c1a525c2739af2dcfa3f05ed /src/server/game/Spells/SpellEffects.cpp | |
parent | b8b6fd9ca0defda540f122bedf5f187d45bc11c7 (diff) |
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
(cherry picked from commit a1f2f30c145f6ad9c4baeffeff32618e71ff537c)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 74148998c51..e370f558d4b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2306,7 +2306,7 @@ void Spell::EffectTeleUnitsFaceCaster(SpellEffIndex /*effIndex*/) float dis = effectInfo->CalcRadius(m_caster); float fx, fy, fz; - m_caster->GetClosePoint(fx, fy, fz, unitTarget->GetObjectSize(), dis); + m_caster->GetClosePoint(fx, fy, fz, unitTarget->GetCombatReach(), dis); unitTarget->NearTeleportTo(fx, fy, fz, -m_caster->GetOrientation(), unitTarget == m_caster); } @@ -2659,7 +2659,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex) //OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false); float px, py, pz; - owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize()); + owner->GetClosePoint(px, py, pz, OldSummon->GetCombatReach()); OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation()); //OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation()); @@ -2679,7 +2679,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex) } float x, y, z; - owner->GetClosePoint(x, y, z, owner->GetObjectSize()); + owner->GetClosePoint(x, y, z, owner->GetCombatReach()); Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0); if (!pet) return; @@ -3041,7 +3041,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex) if (m_targets.HasDst()) destTarget->GetPosition(x, y, z); else - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); + m_caster->GetClosePoint(x, y, z, DEFAULT_PLAYER_BOUNDING_RADIUS); Map* map = target->GetMap(); Position pos = Position(x, y, z, target->GetOrientation()); @@ -3922,7 +3922,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex) destTarget->GetPosition(x, y, z); // Summon in random point all other units if location present else - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); + m_caster->GetClosePoint(x, y, z, DEFAULT_PLAYER_BOUNDING_RADIUS); Map* map = m_caster->GetMap(); Position pos = Position(x, y, z, m_caster->GetOrientation()); @@ -4219,7 +4219,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/) if (m_preGeneratedPath->GetPathType() == PATHFIND_BLANK) { //unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); - Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetObjectSize(), unitTarget->GetRelativeAngle(m_caster)); + Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetCombatReach(), unitTarget->GetRelativeAngle(m_caster)); if (G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) && m_spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION)) speed = pos.GetExactDist(m_caster) / speed; @@ -4493,7 +4493,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/) // Reposition the pet's corpse before reviving so as not to grab aggro // We can use a different, more accurate version of GetClosePoint() since we have a pet float x, y, z; // Will be used later to reposition the pet if we have one - player->GetClosePoint(x, y, z, pet->GetObjectSize(), PET_FOLLOW_DIST, pet->GetFollowAngle()); + player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle()); pet->NearTeleportTo(x, y, z, player->GetOrientation()); pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords. } @@ -4656,7 +4656,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) else if (effectInfo->HasRadius() && m_spellInfo->Speed == 0) { float dis = effectInfo->CalcRadius(m_originalCaster); - m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); + m_caster->GetClosePoint(fx, fy, fz, DEFAULT_PLAYER_BOUNDING_RADIUS, dis); } else { @@ -4665,7 +4665,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) float max_dis = m_spellInfo->GetMaxRange(true); float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; - m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); + m_caster->GetClosePoint(fx, fy, fz, DEFAULT_PLAYER_BOUNDING_RADIUS, dis); } Map* cMap = m_caster->GetMap(); @@ -5076,7 +5076,7 @@ void Spell::EffectCreateTamedPet(SpellEffIndex /*effIndex*/) // relocate float px, py, pz; - unitTarget->GetClosePoint(px, py, pz, pet->GetObjectSize(), PET_FOLLOW_DIST, pet->GetFollowAngle()); + unitTarget->GetClosePoint(px, py, pz, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle()); pet->Relocate(px, py, pz, unitTarget->GetOrientation()); // add to world |