diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-07-30 18:50:44 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-07-30 18:50:44 -0300 |
| commit | 62bfee37cb21584cef631dda428feaf5eb829cda (patch) | |
| tree | ddec04832a3761e9e2d5dddd83215a19f44fded1 /src/server/game/Spells/SpellEffects.cpp | |
| parent | 29826a92ef4cf7896e3be69757b015d47f3db006 (diff) | |
Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 1066b200a81..c2329760d21 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3507,7 +3507,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex) Map* map = target->GetMap(); if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map, - m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) + m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY)) { delete pGameObj; return; @@ -3532,7 +3532,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex) { GameObject* linkedGO = new GameObject; if (linkedGO->Create(map->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, map, - m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) + m_caster->GetPhaseMask(), Position(x, y, z, target->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); linkedGO->SetSpellId(m_spellInfo->Id); @@ -4121,13 +4121,16 @@ void Spell::EffectDuel(SpellEffIndex effIndex) uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue; - Map* map = m_caster->GetMap(); - if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, - map, m_caster->GetPhaseMask(), - m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2, - m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2, + Position const pos = + { + m_caster->GetPositionX() + (unitTarget->GetPositionX() - m_caster->GetPositionX()) / 2, + m_caster->GetPositionY() + (unitTarget->GetPositionY() - m_caster->GetPositionY()) / 2, m_caster->GetPositionZ(), - m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY)) + m_caster->GetOrientation() + }; + + Map* map = m_caster->GetMap(); + if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map, m_caster->GetPhaseMask(), pos, G3D::Quat(), 0, GO_STATE_READY)) { delete pGameObj; return; @@ -4460,7 +4463,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex) Map* map = m_caster->GetMap(); if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), go_id, map, - m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY)) + m_caster->GetPhaseMask(), Position(x, y, z, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY)) { delete go; return; @@ -5089,7 +5092,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) GameObject* pGameObj = new GameObject; if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap, - m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) + m_caster->GetPhaseMask(), Position(fx, fy, fz, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY)) { delete pGameObj; return; @@ -5155,7 +5158,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) { GameObject* linkedGO = new GameObject; if (linkedGO->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), linkedEntry, cMap, - m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) + m_caster->GetPhaseMask(), Position(fx, fy, fz, m_caster->GetOrientation()), G3D::Quat(), 255, GO_STATE_READY)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); |
