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authorShauren <shauren.trinity@gmail.com>2015-02-03 20:10:12 +0100
committerShauren <shauren.trinity@gmail.com>2015-02-03 20:10:12 +0100
commit663052dd7202b3ef118f7c68c7ba183889508d19 (patch)
treee3b45b34a60208aef32c3f265b63d14e83bf2aab /src/server/game/Spells/SpellEffects.cpp
parent72fe4890b6e13ea3107be30d5f8e777586c0c824 (diff)
Core/Players: Resetting talents will no longer reset character specialization
* Fixed level requirements for specialization spells Closes #14014
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 7c5ab810ce4..4e52adf9944 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5769,7 +5769,7 @@ void Spell::EffectCreateAreaTrigger(SpellEffIndex /*effIndex*/)
delete areaTrigger;
}
-void Spell::EffectRemoveTalent(SpellEffIndex effIndex)
+void Spell::EffectRemoveTalent(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;