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authorShauren <shauren.trinity@gmail.com>2015-02-21 13:08:33 +0100
committerShauren <shauren.trinity@gmail.com>2015-02-21 13:08:33 +0100
commit68fceee10e6eede180ca444a2a7f2af2fe4ba5dc (patch)
tree5797248d23c302502f304c1f3614d8aaa6f08172 /src/server/game/Spells/SpellEffects.cpp
parent6ff1764084d9234f35609a227567875cd95561a1 (diff)
Core/Spells: Removed leftovers of old cooldown handling
* Use ItemEffect.db2 data directly instead of copying it to another structure
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index c08b3e6ec23..db332f2fc49 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5655,8 +5655,8 @@ void Spell::EffectRechargeManaGem(SpellEffIndex /*effIndex*/)
if (Item* pItem = player->GetItemByEntry(item_id))
{
- for (size_t x = 0; x < pProto->Effects.size(); ++x)
- pItem->SetSpellCharges(x, pProto->Effects[x].Charges);
+ for (size_t x = 0; x < pProto->Effects.size() && x < 5; ++x)
+ pItem->SetSpellCharges(x, pProto->Effects[x]->Charges);
pItem->SetState(ITEM_CHANGED, player);
}
}