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authorRat <gmstreetrat@gmail.com>2012-01-20 14:34:04 +0100
committerRat <gmstreetrat@gmail.com>2012-01-20 14:34:04 +0100
commit6cd52e7e027c325fad16c295dc83bd70da9d2ded (patch)
tree2a10ef948a9dc14f8fad2e1894c71f1daa40c185 /src/server/game/Spells/SpellEffects.cpp
parent7d2c5d263d5a8b5681cb1f900e4519712f090468 (diff)
Core/Movement: Fixed short-range teleportation, needs more testing
-added structure for CMSG_MOVE_TIME_SKIPPED, still need to implement the time synch
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index c417a14ccd3..86bc68e631d 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3414,7 +3414,7 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
{
// For players just turn them
unitTarget->ToPlayer()->UpdatePosition(unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), angle, false);
- unitTarget->ToPlayer()->SendTeleportAckPacket();
+ //unitTarget->ToPlayer()->SendTeleportAckPacket(); TODO!
}
else
{