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authorAnubisss <none@none>2010-12-16 18:08:23 +0100
committerAnubisss <none@none>2010-12-16 18:08:23 +0100
commit6d9029c12e9805ee993d98ba66355db1147b0195 (patch)
tree2d0c46a04f03a0b61c6c9f49a7b7cef889db3237 /src/server/game/Spells/SpellEffects.cpp
parentbb7bd9ef45cd15c7da271c690f5c798cdd340b22 (diff)
Make some cleanup.
My thank goes to Az@zel for the code analysis. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 8f4bf73c1a3..c5d9179f78a 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3228,10 +3228,10 @@ void Spell::EffectDualWield(SpellEffIndex /*effIndex*/)
unitTarget->ToCreature()->UpdateDamagePhysical(OFF_ATTACK);
}
-void Spell::EffectPull(SpellEffIndex /*effIndex*/)
+void Spell::EffectPull(SpellEffIndex effIndex)
{
// TODO: create a proper pull towards distract spell center for distract
- sLog.outDebug("WORLD: Spell Effect DUMMY");
+ EffectNULL(effIndex);
}
void Spell::EffectDistract(SpellEffIndex /*effIndex*/)