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authorVincent-Michael <Vincent_Michael@gmx.de>2012-08-27 19:57:26 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2012-08-27 19:57:26 +0200
commit7e2d007e0d842326b139fb7ef345d0036d244978 (patch)
tree332b5160d24467c454aa61848344aac1a17495af /src/server/game/Spells/SpellEffects.cpp
parentfe970b1c1ebe519b8312fb17e61dd17fcea99d15 (diff)
Core/Spells: Fix 'Foam Sword Rack' mechanic
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 11356e8b155..a5e24ff1cec 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4281,17 +4281,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
unitTarget->CastSpell(unitTarget, spellTarget[urand(0, 4)], true);
break;
}
- case 64142: // Upper Deck - Create Foam Sword
- if (unitTarget->GetTypeId() != TYPEID_PLAYER)
- return;
- Player* player = unitTarget->ToPlayer();
- static uint32 const itemId[] = {45061, 45176, 45177, 45178, 45179, 0};
- // player can only have one of these items
- for (uint32 const* itr = &itemId[0]; *itr; ++itr)
- if (player->HasItemCount(*itr, 1, true))
- return;
- DoCreateItem(effIndex, itemId[urand(0, 4)]);
- return;
}
break;
}