diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-06-23 17:18:42 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2019-06-23 17:18:42 +0200 |
commit | 8499434340919902b5aefe58f812c3f24d37310d (patch) | |
tree | f926cf5149eeb7cbf476a3511358703176822057 /src/server/game/Spells/SpellEffects.cpp | |
parent | aeed616c22868e2c5759c01d2c0feb52a7c3bc97 (diff) |
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared. Closes #23270.
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 130aa55d41e..f0f95b22e44 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2245,8 +2245,6 @@ void Spell::EffectSummonType(SpellEffIndex effIndex) summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag); summon->SetImmuneToAll(true); - - summon->AI()->EnterEvadeMode(); break; } default: @@ -5357,8 +5355,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* summon->SetDisplayId(1126); // modelid1 } - summon->AI()->EnterEvadeMode(); - ExecuteLogEffectSummonObject(i, summon); } } |