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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 17:18:42 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-06-23 17:18:42 +0200
commit8499434340919902b5aefe58f812c3f24d37310d (patch)
treef926cf5149eeb7cbf476a3511358703176822057 /src/server/game/Spells/SpellEffects.cpp
parentaeed616c22868e2c5759c01d2c0feb52a7c3bc97 (diff)
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared. Closes #23270.
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 130aa55d41e..f0f95b22e44 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2245,8 +2245,6 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp
summon->SetUInt32Value(UNIT_NPC_FLAGS, summon->GetCreatureTemplate()->npcflag);
summon->SetImmuneToAll(true);
-
- summon->AI()->EnterEvadeMode();
break;
}
default:
@@ -5357,8 +5355,6 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
summon->SetDisplayId(1126); // modelid1
}
- summon->AI()->EnterEvadeMode();
-
ExecuteLogEffectSummonObject(i, summon);
}
}