aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/SpellEffects.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2024-12-21 00:40:08 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-21 00:40:08 +0100
commit884662a75a901af6f61cab9efc171d052e8042f4 (patch)
tree1c5abfdd632ec8951ca57c09b3a04bf561e93e6a /src/server/game/Spells/SpellEffects.cpp
parent07bf6bff8946d24b202b20a846cbb9d7267abde5 (diff)
Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing spell script hooks
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fcd1dbc7f0b..bf21eaecc1f 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2876,7 +2876,7 @@ void Spell::EffectWeaponDmg()
weaponDamage = std::max(weaponDamage, 0);
// Add melee damage bonuses (also check for negative)
- weaponDamage = unitCaster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo, mechanic, m_spellSchoolMask, this);
+ weaponDamage = unitCaster->MeleeDamageBonusDone(unitTarget, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo, effectInfo, mechanic, m_spellSchoolMask, this);
m_damage += unitTarget->MeleeDamageBonusTaken(unitCaster, weaponDamage, m_attackType, SPELL_DIRECT_DAMAGE, m_spellInfo);
}