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authorazazel <none@none>2010-08-05 22:08:07 +0600
committerazazel <none@none>2010-08-05 22:08:07 +0600
commit885fc368fdef08dbe3687c0b4c21a6ac09906fed (patch)
treee3cf3ad44f89d442280acddc0d2685b6b02aaafb /src/server/game/Spells/SpellEffects.cpp
parenta042b972ed3361393fe3e7ce4e177073021bcfc9 (diff)
* Implement item limit category (based on changes by VladimirMangos)
* Additional check for HandleAutoBankItemOpcode (thanks to VladimitMangos) * Properly show empty vendor list for empty item list (author: a1ien) * More stricted checks for store operations (thanks to VladimirMangos) * Prevent autostoring of not empty bags (thanks to L1ghtGu4rd) Changes need testing. Please post bugs on our tracker. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4bfd8a44175..9fd56495db3 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2878,7 +2878,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
else
{
// if not created by another reason from full inventory or unique items amount limitation
- player->SendEquipError(msg, NULL, NULL);
+ player->SendEquipError(msg, NULL, NULL, newitemid);
return;
}
}