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authorWyrserth <43747507+Wyrserth@users.noreply.github.com>2019-05-30 20:07:46 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-05-30 20:07:46 +0200
commit8bc5451864570c07eff6d427846335044f85a509 (patch)
tree4234cd86a57975dabe56039d3d2b7f69a885585c /src/server/game/Spells/SpellEffects.cpp
parent9da81239596bf798b1beafc5ddeaeb37dcc330ff (diff)
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura (#23319)
* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura. * Forgot to change this in last-second rename. * Apply suggested changes, thanks Shauren!
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ffa990f9191..978974359a1 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1873,6 +1873,10 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
if (gameObjTarget)
{
GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo();
+
+ if (goInfo->CannotBeUsedUnderImmunity() && m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE))
+ return;
+
// Arathi Basin banner opening. /// @todo Verify correctness of this check
if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
(goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))