diff options
| author | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-08-08 05:25:45 +0200 |
| commit | 9083271a2f29326ae91a3239b972ca63513169f6 (patch) | |
| tree | 4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Spells/SpellEffects.cpp | |
| parent | 93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff) | |
* Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 61ddba8e6bc..cb9e8312466 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1890,7 +1890,7 @@ void Spell::EffectDummy(uint32 i) } // pet auras - if (PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id,i)) + if (PetAura const* petSpell = sSpellMgr.GetPetAura(m_spellInfo->Id,i)) { m_caster->AddPetAura(petSpell); return; @@ -2782,7 +2782,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype) Player* player = (Player*)unitTarget; uint32 newitemid = itemtype; - ItemPrototype const *pProto = objmgr.GetItemPrototype(newitemid); + ItemPrototype const *pProto = sObjectMgr.GetItemPrototype(newitemid); if (!pProto) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); @@ -2944,7 +2944,7 @@ void Spell::EffectPersistentAA(uint32 i) if (!caster->IsInWorld()) return; DynamicObject* dynObj = new DynamicObject; - if (!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, m_targets.m_dstPos, radius, false)) + if (!dynObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, m_targets.m_dstPos, radius, false)) { delete dynObj; return; @@ -3028,10 +3028,10 @@ void Spell::EffectEnergize(uint32 i) { uint32 spell_id = itr->second->GetBase()->GetId(); if (!guardianFound) - if (spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_GUARDIAN)) + if (sSpellMgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_GUARDIAN)) guardianFound = true; if (!battleFound) - if (spellmgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_BATTLE)) + if (sSpellMgr.IsSpellMemberOfSpellGroup(spell_id, SPELL_GROUP_ELIXIR_BATTLE)) battleFound = true; if (battleFound && guardianFound) break; @@ -3040,17 +3040,17 @@ void Spell::EffectEnergize(uint32 i) // get all available elixirs by mask and spell level std::set<uint32> avalibleElixirs; if (!guardianFound) - spellmgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, avalibleElixirs); + sSpellMgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, avalibleElixirs); if (!battleFound) - spellmgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, avalibleElixirs); + sSpellMgr.GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, avalibleElixirs); for (std::set<uint32>::iterator itr = avalibleElixirs.begin(); itr != avalibleElixirs.end() ;) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(*itr); if (spellInfo->spellLevel < m_spellInfo->spellLevel || spellInfo->spellLevel > unitTarget->getLevel()) avalibleElixirs.erase(itr++); - else if (spellmgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_SHATTRATH)) + else if (sSpellMgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_SHATTRATH)) avalibleElixirs.erase(itr++); - else if (spellmgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_UNSTABLE)) + else if (sSpellMgr.IsSpellMemberOfSpellGroup(*itr, SPELL_GROUP_ELIXIR_UNSTABLE)) avalibleElixirs.erase(itr++); else ++itr; @@ -3750,7 +3750,7 @@ void Spell::EffectAddFarsight(uint32 i) if (!m_caster->IsInWorld()) return; DynamicObject* dynObj = new DynamicObject; - if (!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, m_targets.m_dstPos, radius, true)) + if (!dynObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, m_targets.m_dstPos, radius, true)) { delete dynObj; return; @@ -4203,7 +4203,7 @@ void Spell::EffectSummonPet(uint32 i) pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); // generate new name for summon pet - std::string new_name=objmgr.GeneratePetName(petentry); + std::string new_name=sObjectMgr.GeneratePetName(petentry); if (!new_name.empty()) pet->SetName(new_name); } @@ -4639,7 +4639,7 @@ void Spell::EffectSummonObjectWild(uint32 i) Map *map = target->GetMap(); - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, + if (!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { delete pGameObj; @@ -4688,7 +4688,7 @@ void Spell::EffectSummonObjectWild(uint32 i) if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry()) { GameObject* linkedGO = new GameObject; - if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, + if (linkedGO->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); @@ -5727,7 +5727,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) { if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || !unitTarget->ToCreature()->isPet()) return; - CreatureInfo const * ci = objmgr.GetCreatureTemplate(unitTarget->GetEntry()); + CreatureInfo const * ci = sObjectMgr.GetCreatureTemplate(unitTarget->GetEntry()); switch (ci->family) { case CREATURE_FAMILY_SUCCUBUS: @@ -6105,7 +6105,7 @@ void Spell::EffectDuel(uint32 i) uint32 gameobject_id = m_spellInfo->EffectMiscValue[i]; Map *map = m_caster->GetMap(); - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, + if (!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, m_caster->GetPhaseMask(), m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 , m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 , @@ -6416,7 +6416,7 @@ void Spell::EffectSummonObject(uint32 i) m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); Map *map = m_caster->GetMap(); - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, + if (!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { delete pGameObj; @@ -6550,7 +6550,7 @@ void Spell::EffectReputation(uint32 i) if (!factionEntry) return; - if (RepRewardRate const * repData = objmgr.GetRepRewardRate(faction_id)) + if (RepRewardRate const * repData = sObjectMgr.GetRepRewardRate(faction_id)) { rep_change = (float)rep_change * repData->spell_rate; } @@ -6748,7 +6748,7 @@ void Spell::EffectQuestClear(uint32 i) uint32 quest_id = m_spellInfo->EffectMiscValue[i]; - Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); + Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id); if (!pQuest) return; @@ -6940,7 +6940,7 @@ void Spell::EffectTransmitted(uint32 effIndex) { uint32 name_id = m_spellInfo->EffectMiscValue[effIndex]; - GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(name_id); + GameObjectInfo const* goinfo = sObjectMgr.GetGameObjectInfo(name_id); if (!goinfo) { @@ -6991,7 +6991,7 @@ void Spell::EffectTransmitted(uint32 effIndex) GameObject* pGameObj = new GameObject; - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap, + if (!pGameObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { delete pGameObj; @@ -7055,7 +7055,7 @@ void Spell::EffectTransmitted(uint32 effIndex) if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry()) { GameObject* linkedGO = new GameObject; - if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, + if (linkedGO->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); @@ -7294,7 +7294,7 @@ void Spell::EffectQuestStart(uint32 i) return; Player * player = unitTarget->ToPlayer(); - if (Quest const* qInfo = objmgr.GetQuestTemplate(m_spellInfo->EffectMiscValue[i])) + if (Quest const* qInfo = sObjectMgr.GetQuestTemplate(m_spellInfo->EffectMiscValue[i])) { if (player->CanTakeQuest(qInfo, false) && player->CanAddQuest(qInfo, false)) { @@ -7638,7 +7638,7 @@ void Spell::EffectRechargeManaGem(uint32 /*i*/) uint32 item_id = m_spellInfo->EffectItemType[0]; - ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id); + ItemPrototype const *pProto = sObjectMgr.GetItemPrototype(item_id); if (!pProto) { player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); @@ -7664,7 +7664,7 @@ void Spell::EffectBind(uint32 i) WorldLocation loc; if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || m_spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB) { - SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id); + SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id); if (!st) { sLog.outError( "Spell::EffectBind - unknown teleport coordinates for spell ID %u", m_spellInfo->Id ); |
