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authorxinef1 <w.szyszko2@gmail.com>2017-02-04 20:21:12 +0100
committerShauren <shauren.trinity@gmail.com>2019-07-21 21:06:54 +0200
commit92e95ddf558db5fdcdf3c54ecd1d694da92c3a44 (patch)
treebec8b4dd2685a5e7f4d2d11f778211d4a8e15a29 /src/server/game/Spells/SpellEffects.cpp
parentc050c4f968b686a37003636861c2312b528081be (diff)
Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)
(cherrypicked from 9e1b286984c63b801561a67dd4eae7910ec1af10)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 9a93e2358a5..2abc32d1619 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -22,6 +22,7 @@
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "BattlePetMgr.h"
+#include "CellImpl.h"
#include "CombatLogPackets.h"
#include "CombatPackets.h"
#include "Common.h"
@@ -36,6 +37,7 @@
#include "GameObjectAI.h"
#include "Garrison.h"
#include "GossipDef.h"
+#include "GridNotifiers.h"
#include "Group.h"
#include "Guild.h"
#include "InstanceScript.h"
@@ -4089,9 +4091,28 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
+ float dist = m_caster->GetVisibilityRange();
+
+ // clear focus
+ WorldPackets::Combat::BreakTarget breakTarget;
+ breakTarget.UnitGUID = m_caster->GetGUID();
+ Trinity::MessageDistDelivererToHostile notifierBreak(m_caster, breakTarget.Write(), dist);
+ Cell::VisitWorldObjects(m_caster, notifierBreak, dist);
+
+ // and selection
WorldPackets::Spells::ClearTarget clearTarget;
clearTarget.Guid = m_caster->GetGUID();
- m_caster->SendMessageToSet(clearTarget.Write(), true);
+ Trinity::MessageDistDelivererToHostile notifierClear(m_caster, clearTarget.Write(), dist);
+ Cell::VisitWorldObjects(m_caster, notifierClear, dist);
+
+ // we should also force pets to remove us from current target
+ Unit::AttackerSet attackerSet;
+ for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
+ if ((*itr)->GetTypeId() == TYPEID_UNIT && !(*itr)->CanHaveThreatList())
+ attackerSet.insert(*itr);
+
+ for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
+ (*itr)->AttackStop();
}
void Spell::EffectSelfResurrect(SpellEffIndex /*effIndex*/)