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authorJeremy <Golrag@users.noreply.github.com>2018-02-16 20:59:19 +0100
committerjackpoz <giacomopoz@gmail.com>2018-02-16 20:59:19 +0100
commit9e0faace9a5114fc2324c2c601ba943272e0d6ff (patch)
treeee7cb56b687598c96d5e967d8f8857fc5cee8b07 /src/server/game/Spells/SpellEffects.cpp
parent8aa10f6c65ba7fc8363a663b305fede95d0ccb58 (diff)
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Reduce the probabilty of going under the map
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b1691bb4d2a..9ea2928c423 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4426,7 +4426,6 @@ void Spell::EffectLeap(SpellEffIndex /*effIndex*/)
return;
Position pos = destTarget->GetPosition();
- pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetDistance(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()), 0.0f);
unitTarget->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), unitTarget == m_caster);
}