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authorxinef1 <w.szyszko2@gmail.com>2017-02-04 20:21:12 +0100
committerShauren <shauren.trinity@gmail.com>2017-02-04 20:21:12 +0100
commit9e1b286984c63b801561a67dd4eae7910ec1af10 (patch)
tree02ce9d37632419ffcaa01134ea07c66c6c8d207d /src/server/game/Spells/SpellEffects.cpp
parentf2963c1f6fd325e261bf596623a659884a9498b7 (diff)
Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index e557501c095..3c7390b54c6 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -46,6 +46,7 @@
#include "Util.h"
#include "TemporarySummon.h"
#include "GridNotifiers.h"
+#include "CellImpl.h"
#include "Formulas.h"
#include "ScriptMgr.h"
#include "SpellHistory.h"
@@ -4562,9 +4563,28 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
- WorldPacket data(SMSG_CLEAR_TARGET, 8);
+ float dist = m_caster->GetVisibilityRange();
+
+ // clear focus
+ WorldPacket data(SMSG_BREAK_TARGET, m_caster->GetPackGUID().size());
+ data << m_caster->GetPackGUID();
+ Trinity::MessageDistDelivererToHostile notifierBreak(m_caster, &data, dist);
+ m_caster->VisitNearbyWorldObject(dist, notifierBreak);
+
+ // and selection
+ data.Initialize(SMSG_CLEAR_TARGET, 8);
data << uint64(m_caster->GetGUID());
- m_caster->SendMessageToSet(&data, true);
+ Trinity::MessageDistDelivererToHostile notifierClear(m_caster, &data, dist);
+ m_caster->VisitNearbyWorldObject(dist, notifierClear);
+
+ // we should also force pets to remove us from current target
+ Unit::AttackerSet attackerSet;
+ for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
+ if ((*itr)->GetTypeId() == TYPEID_UNIT && !(*itr)->CanHaveThreatList())
+ attackerSet.insert(*itr);
+
+ for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
+ (*itr)->AttackStop();
}
void Spell::EffectSelfResurrect(SpellEffIndex effIndex)