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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 17:18:42 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-12 01:27:04 +0100
commit9f7d3ebd6a474c2e325698b1665ab2939926cab6 (patch)
tree3d18b7a83681e90997785deec20f2679a2d33af1 /src/server/game/Spells/SpellEffects.cpp
parentf9b8fe686dcbd37058fb267427081f6d1cf56a17 (diff)
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared. Closes #23270.
(cherry picked from commit 8499434340919902b5aefe58f812c3f24d37310d)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a78d02d7666..dd04159818f 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2047,8 +2047,6 @@ void Spell::EffectSummonType()
summon->SetNpcFlags(NPCFlags(summon->GetCreatureTemplate()->npcflag & 0xFFFFFFFF));
summon->SetNpcFlags2(NPCFlags2(summon->GetCreatureTemplate()->npcflag >> 32));
summon->SetImmuneToAll(true);
-
- summon->AI()->EnterEvadeMode();
break;
}
default:
@@ -4940,8 +4938,6 @@ void Spell::SummonGuardian(SpellEffectInfo const* effect, uint32 entry, SummonPr
summon->SetDisplayId(1126); // modelid1
}
- summon->AI()->EnterEvadeMode();
-
ExecuteLogEffectSummonObject(SpellEffectName(effect->Effect), summon);
}
}