diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-06-23 17:18:42 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-12 01:27:04 +0100 |
| commit | 9f7d3ebd6a474c2e325698b1665ab2939926cab6 (patch) | |
| tree | 3d18b7a83681e90997785deec20f2679a2d33af1 /src/server/game/Spells/SpellEffects.cpp | |
| parent | f9b8fe686dcbd37058fb267427081f6d1cf56a17 (diff) | |
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared. Closes #23270.
(cherry picked from commit 8499434340919902b5aefe58f812c3f24d37310d)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a78d02d7666..dd04159818f 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2047,8 +2047,6 @@ void Spell::EffectSummonType() summon->SetNpcFlags(NPCFlags(summon->GetCreatureTemplate()->npcflag & 0xFFFFFFFF)); summon->SetNpcFlags2(NPCFlags2(summon->GetCreatureTemplate()->npcflag >> 32)); summon->SetImmuneToAll(true); - - summon->AI()->EnterEvadeMode(); break; } default: @@ -4940,8 +4938,6 @@ void Spell::SummonGuardian(SpellEffectInfo const* effect, uint32 entry, SummonPr summon->SetDisplayId(1126); // modelid1 } - summon->AI()->EnterEvadeMode(); - ExecuteLogEffectSummonObject(SpellEffectName(effect->Effect), summon); } } |
