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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-08-02 16:09:02 +0200
committerGitHub <noreply@github.com>2019-08-02 16:09:02 +0200
commita0f8ce14e9a7aeceea035a733625cc695909a5bd (patch)
tree6071a22534e0738425d177479a5ec1860b2425ef /src/server/game/Spells/SpellEffects.cpp
parent543fe77d2e9d8fb94d706513d15981f8a4527e32 (diff)
3.3.5 Don't allow to summon dead hunter pets (#23271)
* Core/Player: Add support to SMSG_PET_TAME_FAILURE * Core/Pet: Don't summon dead pets when using "Call pet"
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fddad903438..8d22a687690 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2914,7 +2914,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
float x, y, z;
owner->GetClosePoint(x, y, z, owner->GetCombatReach());
- Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0);
+ Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0, true);
if (!pet)
return;