diff options
author | Chaouki Dhib <chaodhib@gmail.com> | 2017-03-23 00:43:04 +0100 |
---|---|---|
committer | Treeston <treeston.mmoc@gmail.com> | 2017-03-23 00:43:04 +0100 |
commit | a1f2f30c145f6ad9c4baeffeff32618e71ff537c (patch) | |
tree | a4c6205c64f22b66d887585aa2778cbf443d9764 /src/server/game/Spells/SpellEffects.cpp | |
parent | a88d4e9b0014c7204249fc354168878b0e3abb8e (diff) |
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e8ff2ced069..d98bf2e4812 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2565,7 +2565,7 @@ void Spell::EffectTeleUnitsFaceCaster(SpellEffIndex effIndex) float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); float fx, fy, fz; - m_caster->GetClosePoint(fx, fy, fz, unitTarget->GetObjectSize(), dis); + m_caster->GetClosePoint(fx, fy, fz, unitTarget->GetCombatReach(), dis); unitTarget->NearTeleportTo(fx, fy, fz, -m_caster->GetOrientation(), unitTarget == m_caster); } @@ -2990,7 +2990,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex) //OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false); float px, py, pz; - owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize()); + owner->GetClosePoint(px, py, pz, OldSummon->GetCombatReach()); OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation()); //OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation()); @@ -3016,7 +3016,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex) } float x, y, z; - owner->GetClosePoint(x, y, z, owner->GetObjectSize()); + owner->GetClosePoint(x, y, z, owner->GetCombatReach()); Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0); if (!pet) return; @@ -3474,7 +3474,7 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex) if (m_targets.HasDst()) destTarget->GetPosition(x, y, z); else - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); + m_caster->GetClosePoint(x, y, z, DEFAULT_PLAYER_BOUNDING_RADIUS); Map* map = target->GetMap(); @@ -4412,7 +4412,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex) destTarget->GetPosition(x, y, z); // Summon in random point all other units if location present else - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); + m_caster->GetClosePoint(x, y, z, DEFAULT_PLAYER_BOUNDING_RADIUS); Map* map = m_caster->GetMap(); G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(m_caster->GetOrientation(), 0.f, 0.f); @@ -4669,7 +4669,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/) if (m_preGeneratedPath.GetPathType() == PATHFIND_BLANK) { //unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); - Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetObjectSize(), unitTarget->GetRelativeAngle(m_caster)); + Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetCombatReach(), unitTarget->GetRelativeAngle(m_caster)); m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed); } else @@ -4902,7 +4902,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/) // Reposition the pet's corpse before reviving so as not to grab aggro // We can use a different, more accurate version of GetClosePoint() since we have a pet float x, y, z; // Will be used later to reposition the pet if we have one - player->GetClosePoint(x, y, z, pet->GetObjectSize(), PET_FOLLOW_DIST, pet->GetFollowAngle()); + player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle()); pet->NearTeleportTo(x, y, z, player->GetOrientation()); pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords. } @@ -5051,7 +5051,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) else if (m_spellInfo->Effects[effIndex].HasRadius() && m_spellInfo->Speed == 0) { float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_originalCaster); - m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); + m_caster->GetClosePoint(fx, fy, fz, DEFAULT_PLAYER_BOUNDING_RADIUS, dis); } else { @@ -5060,7 +5060,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex) float max_dis = m_spellInfo->GetMaxRange(true); float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis; - m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis); + m_caster->GetClosePoint(fx, fy, fz, DEFAULT_PLAYER_BOUNDING_RADIUS, dis); } Map* cMap = m_caster->GetMap(); |