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authorSorikoff <46191832+Sorikoff@users.noreply.github.com>2019-07-08 13:42:35 +0000
committerShauren <shauren.trinity@gmail.com>2021-12-15 00:17:32 +0100
commita947a0e85e301748d32140d76d0a25a1e5997406 (patch)
treeb340890186c726676a2588b19e22a90942250671 /src/server/game/Spells/SpellEffects.cpp
parent61cc88731c8941289352a1aaa6410bc3dce83faa (diff)
Scripts/Spells: Brittle Armor & Mercurial Shield (#23576)
(cherry picked from commit a64d7df6623d90c529fab76dc6b41e2db5a3abd4)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 6a77c858e89..14b719332b9 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2983,14 +2983,6 @@ void Spell::EffectScriptEffect()
{
switch (m_spellInfo->Id)
{
- // Brittle Armor - need remove one 24575 Brittle Armor aura
- case 24590:
- unitTarget->RemoveAuraFromStack(24575);
- return;
- // Mercurial Shield - need remove one 26464 Mercurial Shield aura
- case 26465:
- unitTarget->RemoveAuraFromStack(26464);
- return;
// Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
case 22539:
case 22972: