diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-01-30 18:27:38 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-01-30 18:27:38 +0100 |
| commit | ace6342aea9e8e3f69af88ca3963fc961ba56f1b (patch) | |
| tree | b8f7395f5580cabc4a1b661135f88145457107ac /src/server/game/Spells/SpellEffects.cpp | |
| parent | 304a25a91d3e9cdad1cc4682cfe540d51c43a15d (diff) | |
Core/Spells: Refactor SpellHistory ModifyCoooldowns and ResetCooldowns callbacks to use CooldownEntry argument instead of internal iterator
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index cd533454cb5..bf6e34cf414 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -6073,9 +6073,9 @@ void Spell::EffectModifyCooldowns() if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - unitTarget->GetSpellHistory()->ModifyCoooldowns([this](SpellHistory::CooldownStorageType::iterator itr) + unitTarget->GetSpellHistory()->ModifyCoooldowns([this](SpellHistory::CooldownEntry const& cooldown) { - SpellInfo const* spellOnCooldown = sSpellMgr->AssertSpellInfo(itr->first, DIFFICULTY_NONE); + SpellInfo const* spellOnCooldown = sSpellMgr->AssertSpellInfo(cooldown.SpellId, DIFFICULTY_NONE); if (spellOnCooldown->SpellFamilyName != uint32(effectInfo->MiscValue)) return false; @@ -6094,9 +6094,9 @@ void Spell::EffectModifyCooldownsByCategory() if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - unitTarget->GetSpellHistory()->ModifyCoooldowns([this](SpellHistory::CooldownStorageType::iterator itr) + unitTarget->GetSpellHistory()->ModifyCoooldowns([this](SpellHistory::CooldownEntry const& cooldown) { - return sSpellMgr->AssertSpellInfo(itr->first, DIFFICULTY_NONE)->CategoryId == uint32(effectInfo->MiscValue); + return sSpellMgr->AssertSpellInfo(cooldown.SpellId, DIFFICULTY_NONE)->CategoryId == uint32(effectInfo->MiscValue); }, Milliseconds(damage)); } |
