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authorShauren <shauren.trinity@gmail.com>2025-02-12 21:35:36 +0100
committerShauren <shauren.trinity@gmail.com>2025-02-12 21:35:36 +0100
commitadb63648f14bab0c757afb4429337dda232dab7a (patch)
treef8d162e315162c2d0383adea592d3d81ab357918 /src/server/game/Spells/SpellEffects.cpp
parentc54b37d59f5d2d06bf22f3eb5c4929922de92845 (diff)
Core/Spells: Skip handling apply aura spell effects if aura was removed earlier in script by PreventHitAura
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index bf6e34cf414..5e850b224ba 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1084,7 +1084,7 @@ void Spell::EffectApplyAura()
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!_spellAura || !unitTarget)
+ if (!_spellAura || _spellAura->IsRemoved() || !unitTarget)
return;
// register target/effect on aura