diff options
author | Shauren <shauren.trinity@gmail.com> | 2025-02-12 21:35:36 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2025-02-12 21:35:36 +0100 |
commit | adb63648f14bab0c757afb4429337dda232dab7a (patch) | |
tree | f8d162e315162c2d0383adea592d3d81ab357918 /src/server/game/Spells/SpellEffects.cpp | |
parent | c54b37d59f5d2d06bf22f3eb5c4929922de92845 (diff) |
Core/Spells: Skip handling apply aura spell effects if aura was removed earlier in script by PreventHitAura
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index bf6e34cf414..5e850b224ba 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1084,7 +1084,7 @@ void Spell::EffectApplyAura() if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - if (!_spellAura || !unitTarget) + if (!_spellAura || _spellAura->IsRemoved() || !unitTarget) return; // register target/effect on aura |