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authorariel- <ariel-@users.noreply.github.com>2017-04-28 17:58:39 -0300
committerariel- <ariel-@users.noreply.github.com>2017-04-28 18:59:14 -0300
commitb6b59f6c239bc0259c92c28bf43bbb50573330b5 (patch)
tree5d139085583dfe98f632821ea590da89a29d4c2b /src/server/game/Spells/SpellEffects.cpp
parent4c4dca6d694bd1064b403a31a5b1c776a326f3ce (diff)
Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hook
- Duplicated logic never used, sometimes only ScriptMgr version was called, sometimes only AI - They only encourage bad scripting practices - You can still use OnSpellHit or a SpellScript
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 2638a9138ac..e88896c8549 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -728,15 +728,6 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
// normal DB scripted effect
TC_LOG_DEBUG("spells", "Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex);
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
-
- // Script based implementation. Must be used only for not good for implementation in core spell effects
- // So called only for not proccessed cases
- if (gameObjTarget)
- sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget);
- else if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
- sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature());
- else if (itemTarget)
- sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, itemTarget);
}
void Spell::EffectTriggerSpell(SpellEffIndex effIndex)