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authormik1893 <michele.roscelli@gmail.com>2015-06-29 19:53:28 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-07-03 01:07:44 +0100
commitbc59f27e0d9233e277d8763f66e7ef2be49670d4 (patch)
tree756e405c8ee30f78b782d4aee0dcd04b8056b6ff /src/server/game/Spells/SpellEffects.cpp
parent587baa94096845637b63ace27d5eabb441d99e0a (diff)
Merge pull request #14969 from chaodhib/taunt_threat_fixes
[Spell] Fix bugged amount of threat given by Taunt (cherry picked from commit aacd8feb61e5b596c4af7dc3d2f530b944437424) Conflicts: src/server/game/Spells/SpellEffects.cpp
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 87bd5948cb5..3b0260cb4d9 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2907,19 +2907,18 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
return;
}
- // Also use this effect to set the taunter's threat to the taunted creature's highest value
- if (unitTarget->getThreatManager().getCurrentVictim())
+ if (!unitTarget->getThreatManager().getOnlineContainer().empty())
{
+ // Also use this effect to set the taunter's threat to the taunted creature's highest value
float myThreat = unitTarget->getThreatManager().getThreat(m_caster);
- float itsThreat = unitTarget->getThreatManager().getCurrentVictim()->getThreat();
- if (itsThreat > myThreat)
- unitTarget->getThreatManager().addThreat(m_caster, itsThreat - myThreat);
- }
+ float topThreat = unitTarget->getThreatManager().getOnlineContainer().getMostHated()->getThreat();
+ if (topThreat > myThreat)
+ unitTarget->getThreatManager().doAddThreat(m_caster, topThreat - myThreat);
- //Set aggro victim to caster
- if (!unitTarget->getThreatManager().getOnlineContainer().empty())
+ //Set aggro victim to caster
if (HostileReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
unitTarget->getThreatManager().setCurrentVictim(forcedVictim);
+ }
if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE))
unitTarget->ToCreature()->AI()->AttackStart(m_caster);