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| author | Chaplain <aionthefirst@gmail.com> | 2011-09-01 22:38:32 +0300 |
|---|---|---|
| committer | Chaplain <aionthefirst@gmail.com> | 2011-09-01 22:38:32 +0300 |
| commit | bea649d0451271eda60aadff6040c3e6a9899a3f (patch) | |
| tree | 49383b7f9b8caac38552a4c6d0c65c34c22cc4e2 /src/server/game/Spells/SpellEffects.cpp | |
| parent | 0046083509304113a951519191a6a4d251cf2e5c (diff) | |
Core: cleanup.
*remove some garbage
*little bit moore const func
*fix process of args in vmap3_extractor
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
| -rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 3a15516dc63..93f9640b92a 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5857,7 +5857,7 @@ void Spell::EffectReputation(SpellEffIndex effIndex) } // Bonus from spells that increase reputation gain - float bonus = rep_change * _player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN) / 100.0; // 10% + float bonus = rep_change * _player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN) / 100.0f; // 10% rep_change += (int32)bonus; _player->GetReputationMgr().ModifyReputation(factionEntry, rep_change); |
