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authorOvahlord <dreadkiller@gmx.de>2023-11-18 18:13:57 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-18 18:13:57 +0100
commitc5aa684d39d497acdea38750764abd2e0a73eec5 (patch)
tree15341f58bb39a6cff444d397e08f3dde91e8b75b /src/server/game/Spells/SpellEffects.cpp
parent1806b43361d2e44ccd8dab5b5d813276a7cc358e (diff)
Cpre/Players: initial work on downgrading the talent system to WotLK
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 6080c8ad392..389e27c459e 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4990,15 +4990,7 @@ void Spell::EffectActivateSpec()
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player* player = unitTarget->ToPlayer();
- uint32 specID = m_misc.SpecializationId;
- ChrSpecializationEntry const* spec = sChrSpecializationStore.AssertEntry(specID);
-
- // Safety checks done in Spell::CheckCast
- if (!spec->IsPetSpecialization())
- player->ActivateTalentGroup(spec);
- else
- player->GetPet()->SetSpecialization(specID);
+ unitTarget->ToPlayer()->ActivateTalentGroup(static_cast<uint8>(effectInfo->BasePoints));
}
void Spell::EffectPlaySound()