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authorShauren <shauren.trinity@gmail.com>2017-05-18 23:52:58 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-18 23:53:25 +0200
commitc5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch)
treeaa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Spells/SpellEffects.cpp
parent74456703146194de72424ec98c4ea76402077be6 (diff)
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a1eb05d1da9..1eeb35f43ba 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -63,6 +63,7 @@
#include "SpellPackets.h"
#include "TalentPackets.h"
#include "Conversation.h"
+#include "LootMgr.h"
pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
{
@@ -1442,7 +1443,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype, uint8 context /*= 0*/, s
if (num_to_add)
{
// create the new item and store it
- Item* pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid), GuidSet(), context, bonusListIDs);
+ Item* pItem = player->StoreNewItem(dest, newitemid, true, GenerateItemRandomPropertyId(newitemid), GuidSet(), context, bonusListIDs);
// was it successful? return error if not
if (!pItem)