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author | Shauren <shauren.trinity@gmail.com> | 2017-05-18 23:52:58 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-05-18 23:53:25 +0200 |
commit | c5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch) | |
tree | aa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Spells/SpellEffects.cpp | |
parent | 74456703146194de72424ec98c4ea76402077be6 (diff) |
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a1eb05d1da9..1eeb35f43ba 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -63,6 +63,7 @@ #include "SpellPackets.h" #include "TalentPackets.h" #include "Conversation.h" +#include "LootMgr.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { @@ -1442,7 +1443,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype, uint8 context /*= 0*/, s if (num_to_add) { // create the new item and store it - Item* pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid), GuidSet(), context, bonusListIDs); + Item* pItem = player->StoreNewItem(dest, newitemid, true, GenerateItemRandomPropertyId(newitemid), GuidSet(), context, bonusListIDs); // was it successful? return error if not if (!pItem) |